ManufacturerRepos Production
Ages13 and up.
# of Players2-7
Play Time40 Minutes

7 Wonders + Leaders + Cities Expansions Bundle

List Price: $109.97
Our Price: $87.98
Qty in Stock: 1 Add to Cart Add To Wish List

This bundle includes all of the following:

 Title
7 Wonders
7 Wonders: Leaders Expansion
7 Wonders - Cities

7 Wonders

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

Contents:

  • 7 Wonder board
  • 7 Wonder cards
  • 49 Age I cards
  • 49 Age II cards
  • 50 Age III cards
  • 42 Conflict tokens
  • 20 value 3 coins
  • 30 value 1 coins
  • 1 score booklet
  • 1 rulebook
  • 2 "2 player" cards

7 Wonders: Leaders Expansion

Note: You must have the 7 Wonders core game in order to use this expansion.

Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. Choose them wisely and they will help bring your city achieve greatness. Neglect them and they will lead rival cities... or their armies!

This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic dimension to your games: the Leaders. Choose them wisely and they will help bring your city to greatness. Neglect them and they will lead rival cities...or their armies!

7 Wonders - Cities

7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, new guild and leader cards associated with black cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.

With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them.

The new black cards have a variety of effects, with nine cards being available in each age.

Includes the bonus Louis Promo Card, while supplies last.

This is an expansion for the game 7 Wonders; the basic game is required to play.


Related Items


 TitlePriceQty In Stock 

Note: You must have the 7 Wonders core game in order to use this expansion. Within the walls of c...

29.99
26.99
2Add To Cart...

7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of c...

29.99
26.99
2Add To Cart...

As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base ga...

14.99
1Add To Cart...