ManufacturerGary Games
Ages13 and up.
# of Players1-6
Play Time30 Minutes

Ascension: Chronicle of the Godslayer + Expansions Bundle

List Price: $209.94
Our Price: $167.95
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This bundle includes all of the following:

 Title
Ascension: Chronicle of the Godslayer
Ascension: Return of the Fallen
Ascension: Storm of Souls
Ascension: Rise of Vigil
Ascension: Immortal Heroes
Ascension: Darkness Unleashed

Ascension: Chronicle of the Godslayer

An interplanar war has begun...it is the Age of Man, a time without gods or magic. After a thousand years of peace and prosperity, the barrier that seperates your world from the multiverse has been broken, and demonic forces threaten to destroy your home. But not all hope is lost: the benevolent gods of the Old Realms have also returned, bringing with them mighty heroes and powerful constructs that are yours to command. Only through your courage and leadership can the forces of light fight off the incoming hordes. Only by defeating the Fallen One can you save your wolrd. Let the Ascension begin!

  • Ascension is a fast-paced deckbuilding game designed by Magic Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler.
  • Enter a visionary fantasy world brought to life by the art of Eric Sabbee.
  • All the depth and replayability of a collectible card game in ONE box.

Ascension: Return of the Fallen

Samael the Fallen God has returned with a new legion of monsters, and the land is once again in need of a champion! Wield mighty weapons and ally with brave heroes. Vigil's fate is in your hands.

Experience the strategy and tactics of a deckbuilding game built by Magic: The Gathering pro tour champions Justin Gary, Rob Dougherty, and Brian Kibler.

Reveal your own epic fantasy story one card at a time with the all-new Fate mechanic!

Playable as a stand-alone 2-player game, or combine it with Ascension: Chronicle of the Godslayer for an expanded game that can be played with up to 6 players!

Ascension: Storm of Souls

Note: Playable as a stand-alone 1-4 player game, or cominbe with other Ascension games to create even more wondrous possibilities with up to 6 players.

After the defeat of the Fallen God, the factions of Vigil struggle for dominance while a new threat emerges. The souls of those killed during the Great War seek vengeance upon the living. Once again, the fate of the world depends on your ability to unite mighty heroes and wield powerful weapons against a common foe.

The 200-card set features tons of new cards and mechanics, in addition to a new Event card type. Integrates with Ascension: Chronicle of the Godslayer and Ascension: Return of the Fallen.

Ascension: Rise of Vigil

Ascension: Rise of Vigil is a deck-building game in which players acquire cards from a central pool, then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool, and players can combat them to earn victory points (VPs) and possibly other benefits, such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.

Ascension: Rise of Vigil, part of the Ascension deck-building game series, is both a standalone game for 2-4 players and an expansion that can be combined with any other Ascension game to support up to six players.

Rise of Vigil introduces treasure cards to the game system, with all treasure cards in this set being "Energy Shard". When a treasure card is drawn from the shared deck, you place it in the empty space in the shared pool, then continue to draw until you reveal a hero, monster or construct to cover the treasure. When you acquire or defeat that top card, you also gain the treasure, which is added to your deck like hero and construct cards. When you play a treasure from your hand, you immediately draw another card from your deck; more importantly, you can use the energy on these cards to activate special powers on certain heroes, constructs and monsters. (Non-treasure cards can also provide energy, but they are usually worth VPs whereas treasure is worthless aside from the energy.) Energy available on a turn can be "spent" more than once, so if you have, say, two energy, then you can power up all cards with an Energize cost of two or less.

Ascension: Immortal Heroes

As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.

As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.

Ascension: Darkness Unleashed

Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.

Ascension: Darkness Unleashed features "Dark Energy Shards", a new take on the "Energy Shard" Treasure cards introduced in Ascension: Rise of Vigil. Like an "Energy Shard", a "Dark Energy Shard" allows a player to draw a new card while providing one energy to power up Energize cards. In addition, the Fate effect allows each player to banish a card in his discard pile whenever a "Dark Energy Shard" is placed in the center row.

This set also features new Energize cards, including Heroes, Constructs and Monsters that transform into new beings or more powerful versions of their original selves. If you would play a card that has a Transform ability and you've met the Energize threshold on that card (by having played a certain amount of energy that turn), then you ignore all the effects on the original card and place the transformed card in your hand, which can now be played this turn and on future turns for the remainder of the game. (Ascension: Darkness Unleashed contains both double-sided transform cards for those who play with card sleeves and single-sided transform cards for those who don't. In the former case, you remove the card from the sleeve, flip it to the transformed side, then resleeve it; in the latter, you remove the original card from the game and bring in the transformed card.)

Other cards – such as the monster "Erabus, the Exiled" – are transformed and added to your hand when you defeat them in the center row. At the end of the game, you score Honor for whichever version of the card is currently active in your deck.


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