ManufacturerFantasy Flight Games
Ages12 and up.
# of Players2-4
Play Time60 Minutes

A Game of Thrones LCG + Expansions Bundle

List Price: $887.20
Our Price: $709.76
Out of Stock Back Order... Add To Wish List

This bundle includes all of the following:

 Title
A Game of Thrones LCG: The Living Card Game
Game of Thrones LCG: The Wildling Horde
Game of Thrones LCG: Lords of Winter Expansion
Game of Thrones LCG: Illyrio's Gift
Game of Thrones LCG: Mountains of the Moon
Game of Thrones LCG: A Song of Silence
Game of Thrones LCG: Of Snakes and Sand
Game of Thrones LCG: Dreadfort Betrayal
Game of Thrones LCG: Kings of the Storm Expansion
Game of Thrones LCG: Gates of the Citadel
Game of Thrones LCG: Forging the Chain
Game of Thrones LCG: Called by the Conclave
Game of Thrones LCG: The Isle of Ravens
Game of Thrones LCG: Mask of the Archmaester
Game of Thrones LCG: Here to Serve
Game of Thrones LCG: Queen of Dragons
Game of Thrones LCG: Kings of the Sea Expansion (Revised Edition)
Game of Thrones LCG: Tourney for the Hand
Game of Thrones LCG: The Grand Melee
Game of Thrones LCG: On Dangerous Grounds
Game of Thrones LCG: Where Loyalty Lies
Game of Thrones LCG: Trial By Combat
Game of Thrones LCG: A Poisoned Spear
Game of Thrones LCG: City of Secrets
Game of Thrones LCG: A Time of Trials
Game of Thrones LCG: The Tower of the Hand
Game of Thrones LCG: Tales from the Red Keep
Game of Thrones LCG: Secrets and Spies
Game of Thrones LCG: The Battle of Blackwater Bay (60-Card Pack)
Game of Thrones LCG: Wolves of the North
Game of Thrones LCG: Beyond the Wall (60-Card Pack)
Game of Thrones LCG: A Sword in the Darkness
Game of Thrones LCG: A King in the North (60-Card Pack)
Game of Thrones LCG: Return of the Others
Game of Thrones LCG: Lions of the Rock Expansion
Game of Thrones LCG: A Song of Summer (60 cards)
Game of Thrones LCG: A Change of Seasons
Game of Thrones LCG: The Raven's Song (60 cards)
Game of Thrones LCG: Refugees of War (60 cards)
Game of Thrones LCG: Scattered Armies (60 cards)
Game of Thrones LCG: Valar Morghulis
Game of Thrones LCG: Valar Dohaeris
Game of Thrones LCG: Chasing Dragons
Game of Thrones LCG: A Harsh Mistress
Game of Thrones LCG: The House of Black and White
Game of Thrones LCG: Reach of the Kraken
Game of Thrones LCG: The Great Fleet
Game of Thrones LCG: The Pirates of Lys
Game of Thrones LCG: A Turn of the Tide
Game of Thrones LCG: Princes of the Sun (Revised Edition) expansion
Game of Thrones LCG: A Roll of the Dice
Game of Thrones LCG: Rituals of R'hllor

A Game of Thrones LCG: The Living Card Game

Welcome to A Game of Thrones: The Card Game, where you'll experience George R.R. Martin's Westeros like never before!

Across the Seven Kingdoms, the Great Houses of Westeros struggle to control the Iron Throne. The battle begins here, in the A Game of Thrones Core Game.

The beloved heroes, villains, locations, and events of George R.R. Martin's A Song of Ice and Fire saga come to life in this collectable, customizable card game. Players take control of the Starks, Baratheons, Lannisters, or Targaryens and attempt to plot, fight, conspire, manipulate, and bribe their way to victory.

The A Game of Thrones card game can be played in a multiplayer "melee" format with 3-4 players, or in a one-on-one "joust" format with 2 players. But whichever format you choose, the game has only just begun! In the world of the Living Card Game, hundreds of additional cards are available seperately, allowing players to customize the four houses included here, or create entirely original decks.

Contents:

  • Game Board
  • Rulebook
  • 6 Plastic Title Markers
  • 6 Multi-player Reference Cards
  • 60 Power Counters
  • 44 Gold Coins
  • 6 House Cards
  • Four 52-card Decks

Watch an Overview of A Game of Thrones

Game of Thrones LCG: The Wildling Horde

Note: You MUST have A Game of Thrones in order to use this expansion.

North of the Wall, the forces of the Wildlings have been mustering, and the sparse defense provided by the dedicated men of the Night's Watch will soon be overwhelmed by this massive army. Take up arms alongside this cause, or against it, and affect the very fate of Westeros!

The Wildling Horde is the fourth installment in the "Defenders of the North" expansion to A Game of Thrones: The Card Game based on George R.R. Martin's bestselling A Song of Ice and Fire saga. This 60-card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: Lords of Winter Expansion

Note: You MUST have A Game of Thrones in order to use this expansion.

Prepare for a long winter. Lords of Winter, the latest deluxe expansion for A Game of Thrones: The Card Game, will take the cold honor of House Stark to new heights this spring!

The Lords of Winter expansion contains 165 cards (3 copies each of 55 cards), including Eddard and Catelyn Stark, Winterfell, and “The King of the North,” Robb Stark. Players of other houses will also find a wealth of new strategies, tactics, and deck-building options.

Finally, as an introduction to the art of customizing a deck, Lords of Winter offers deck lists for two exciting theme decks, one featuring the Tullys of Riverrun, and the other featuring the Direwolves of the North.

Game of Thrones LCG: Illyrio's Gift

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 1-20 of the Brotherhood Without Banners Cycle.

Fantasy Flight Games is pleased to announce the next exciting Chapter Pack for A Game of Thrones: The Card Game, Illyrio’s Gift! This first pack in the Brotherhood Without Banners cycle will introduce a new era of factions and subfactions to your deck.

Illyrio’s Gift is the first monthly installment of 60 fixed cards for the Brotherhood Without Banners expansion to A Game of Thrones: The Card Game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame. Featuring the hard-to-kill lightning lord Beric Dondarrion, as well as other popular characters like Edric Dayne and Rakharo, Illyrio’s Gift will bring a new level of theme and strategy to A Game of Thrones!

Game of Thrones LCG: Mountains of the Moon

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 41-60 of the Brotherhood Without Banners Cycle.

Mountains of the Moon is the third monthly installment of 60 fixed cards - 3 copies each of 20 different cards - for the Brotherhood Without Banners expansion to A Game of Thrones: The Card Game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: A Song of Silence

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 61-80 of the Brotherhood Without Banners Cycle.

Balon Greyjoy, the self-proclaimed King of Salt and Rock, and his Ironborn lords, have seized on the death of King Robert Baratheon as an opportunity to renounce their oaths to the Iron Throne and take the "green lands" by storm. Now, raiders in their deadly longships have set sail to choke Westeros in the arms of the Kraken.

A Song of Silence features the mysterious and power-mad Euron Crow's-Eye, as well as a wealth of synergy for cards with the Raider trait through cards like Longship Silence and Euron's Mongrel.

As with every Chapter Pack in The Brotherhood Without Banners cycle, A Song of Silence includes never-before-seen cards for every faction and also continues the ongoing theme of this cycle by deepening the Brotherhood trait with cards like Hollow Hill and The Mad Huntsman. A Song of Silence will augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: Of Snakes and Sand

Note: You MUST have A Game of Thrones in order to use this expansion.

Of Sands and Snakes features the bastard daughters of Oberyn Martell, the Sand Snakes, mysterious and power-mad Euron Crow's-Eye of House Greyjoy, as well as a wealth of synergy for cards with the Sand Snake trait through cards like Blood of the Viper and His Viper Eyes.

Of Sand and Snakes will augment existing decks and add variety to the A Game of Thrones LCG.

  • Features cards emphasizing the Sand Snakes of House Martell
  • Contains 60 never-before-seen cards (3 copies each of 20 cards)
  • Expands on existing themes and subfactions for all six Houses, plus neutral cards

Game of Thrones LCG: Dreadfort Betrayal

NOTE: you must have the A Game of Thrones LCG core set to play this expansion.

"The boy is a sly creature by all accounts, and he has a servant who is almost as cruel as he is. Reek, they call the man. They hunt together, the Bastard and this Reek, and not for deer. I've heard tales, things I can scarce belive, even of a Bolton."

Dreadfort Vetrayal is the 6th monthly installment of 60 fixed cards for the Brotherhood Without Banners expansion to A Game of Thrones: The Card Game.

Contains Cards 101-120 of the Brotherhood Without Banners Cycle.

Game of Thrones LCG: Kings of the Storm Expansion

Note: You MUST have A Game of Thrones in order to use this expansion.

Kings of the Storm includes 165 cards - three copies each of 55 unique cards - featuring not only cards for House Baratheon but also neutral cards and plot cards that will easily find their way into the decks of any House.

Also included with this expansion are two deck lists designed to give players strong insight into House Baratheon's native strengths and synergy, designed by 2009 Melee World Champion Jonathan Benton and Wade Freeman. With just a copy of the A Game of Thrones Core Set and a copy of Kings of the Storm, you can play these fun and competitive decks yourself.

Game of Thrones LCG: Gates of the Citadel

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 1-20 of the Secrets of Oldtown Cycle.

Oldtown. It is the oldest city in Westeros, and home to the Citadel, a vast center of learning that is headquarters to the maester organization. Here these educated men forge their chains of mastery and servitude, committing their minds to knowledge, and their service to the realm.

Gates of the Citadel is the first monthly installment of 60 fixed cards--3 copies each of 20 different cards--for the Secrets of Oldtown expansion to A Game of Thrones: The Card Game. The never before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: Forging the Chain

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 21-40 of the Secrets of Oldtown Cycle.

Fantasy Flight Games is pleased to announce the next exciting Chapter Pack for A Game of Thrones: The Card Game, Forging the Chain! The second pack in the Secrets of Oldtown cycle continues to expand the reach and influence of the Maesters, adding more links to their chains of knowledge.

For an overview of the Secrets of Oldtown cycle of expansions, be sure to check out this article, "Chained and Sworn", featuring insight from the set's designer, Nate French.

Forging the Chain features 60 never-before-seen cards cards (3 copies each of 20 unique cards) that are designed to augment existing decks and add variety to the A Game of Thrones metagame. Featuring Pale Steel Link, Bronze Link, and Oldtown Scholar, as well as more in-House Maesters, Forging the Chain will add new dimensions to your A Game of Thrones experience. This Chapter Pack also expands each House's specialties with more Clansmen for House Lannister, search abilities for House Stark, and much more! Forging the Chain also includes a new shadowy version of the mysterious and deadly Jaqen H'ghar.

This winter, serve your House with wisdom and forge your chain....

Game of Thrones LCG: Called by the Conclave

Note: You MUST have A Game of Thrones in order to use this expansion.

Called by the Conclave is the third Chapter Pack in the Secrets of Oldtown expansion cycle for A Game of Thrones: The Card Game. Featuring 60 never-before-seen cards cards – three copies each of 20 unique cards – designed to augment existing decks and add variety to the A Game of Thrones metagame, this exciting expansion strengthens the Maesters further, as well as the Houses that the Conclave compels them to serve.

Introducing new characters to the LCG environment like Maester Murenmure and Galbart Glover, as well as a powerful new version of Magister Illyrio, Called by the Conclave will add new dimensions to your A Game of Thrones experience. This Chapter Pack also features new additions to the developing Chain theme of attachments, including Lead Link and Tin Link - more tools to make your Maesters stronger and craftier than ever.

Called by the Conclave adds more variety to each House's arsenal, including support for House Targaryen's Dragons, House Martell's Sandsnakes, and a new Warship for House Greyjoy.

Game of Thrones LCG: The Isle of Ravens

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 61-80 of the Secrets of Oldtown Cycle.

The Isle of Ravens is the fourth Chapter Pack in the Secrets of Oldtown expansion cycle for A Game of Thrones: The Card Game! Featuring 60 never-before-seen cards (three copies each of 20 unique cards) designed to augment existing decks and add variety to the A Game of Thrones metagame, this exciting expansion adds more to the developing Maester and Chain themes, as well as to the rest of Westeros' Great Houses.

Introducing new characters to the LCG environment like Baelor Blacktyde and Guardian Wolf, as well as some powerful new event cards like The Weasel's Way and Old Intrigues, The Isle of Ravens will add new dimensions to your A Game of Thrones experience.

This Chapter Pack also features new additions to the developing Chain theme of attachments, including Steel Link and Gold Link - more tools for your Maesters' offense. The Isle of Ravens adds more variety to each House’s arsenal, including support for House Lannister's intrigue challenges through Spidercraft, more powerful power challenges for House Baratheon through Stormlands Bastard, cheaper Armies for House Targaryen, and much more!

Game of Thrones LCG: Mask of the Archmaester

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 81-100 of the Secrets of Oldtown Cycle.

Mask of the Archmaester, the fifth monthly Chapter Pack in the Secrets of Oldtown cycle of expansions for A Game of Thrones: The Card Game, introduces 60 cards - three copies each of 20 never-before-seen locations, attachments, characters, events, and plots to aid your A Game of Thrones deckbuilding goals. This Chapter Pack features more Chain attachments as well as more diverse and surprising events and support for the ever-deepening Maester trait.

New characters from George R.R. Martin's A Song of Ice and Fire are introduced into the Living Card Game environment for the first time, including Ser Jon Fossoway and The Mad Mouse. Exciting new versions of existing characters will also enter the fold, including a Rickon Stark that will aid House Stark's deck-searching capabilities. Watch out as sub-themes expand further, including House Dayne's Starfall Cavalry, Iron Fleet Raiders, and more!

Game of Thrones LCG: Here to Serve

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 101-120 of the Secrets of Oldtown Cycle.

Prepare yourself for the conclusion of the Secrets of Oldtown cycle of expansions with Here to Serve for A Game of Thrones: The Card Game. The sixth and final Chapter Pack introduces three copies each of twenty never-before-seen locations, attachments, characters, events, and two plots, spread over all six of Westeros' Great Houses. These cards forge the final links in your Maester's chain, transforming your Maesters into invaluable allies on your path to victory.

Forge your Maester's chain with the Valyrian Steel Link and Brass Link attachments. The theme of these chain links is card advantage: while Valyrian Steel gives you the ability to draw more cards, Brass Link discards cards from your opponent's deck and denies him resources. Here to Serve also features two new plots that boost your strategy, allowing your characters to attack and defend without kneeling during intrigue challenges and raising the claim on intrigue challenges you initiate. Here to Serve introduces a wealth of new deck-building possibilities, especially for decks that feature Maesters.

Game of Thrones LCG: Queen of Dragons

Note: You MUST have A Game of Thrones in order to use this expansion.

There is a fire in the East burning under the three-headed dragon banner of House Targaryen. The lost queen is coming to claim her birthright...

Queen of Dragons is the fifth large expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool - three copies each of 55 unique cards - that add deck-building opportunities and strategic depth to your game. Queen of Dragons boosts House Targaryen's traits of Dothraki and Dragon and enhances its native strengths of strength reduction ("burn") and recursion. Queen of Dragons also includes two new Neutral agendas that will open creative new deck-building options for all Houses.

Included with the Queen of Dragons expansion are two decklists, created with the aid of 2009 Melee World Champion Jonathan Benton and other devoted AGoT fans, that you can use as jumping off points to delve into House Targaryen's various strengths, or, if you are a new player, a starting place to explore the art of customizing a deck in general.

These decks can be constructed using only the contents of one A Game of Thrones Core Set and one copy of Queen of Dragons.

Game of Thrones LCG: Kings of the Sea Expansion (Revised Edition)

Note: This expansion requires the A Game of Thrones: The Card Game core set to play.

For what is dead may never die, but rises again, harder and stronger.

DamphairThe Iron Fleet has gathered near the rugged and windswept Isle of Pyke. House Greyjoy means not only to claim independence for the Iron Isles, but to take the wrath of the sea to the shores of Westeros itself. To show its green-blooded nobles the power of salt and iron. To once more make them fear the sails of the Great Kraken.

In the Kings of the Sea expansion, House Greyjoy makes its true mark on the A Game of Thrones: The Card Game. This 60 card expansion provides the cards you'll need to make House Greyjoy decks a reaving force to be feared. Included, among others, are Euron Crows Eye, Aeron Damphair, Asha, Theon, and Balon Greyjoy, beloved characters from author George R.R. Martins' A Song of Ice and Fire. With them comes a wealth of new strategies, tactics, and deck-building options.

The Kings of the Sea expansion also features "The Kingsmoot," a multiplayer variant in which players compete for the support of the Iron Isles' chieftains.

Game of Thrones LCG: Tourney for the Hand

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 1-20 of the Tales of Champions Cycle.

Tourney for the Hand is the first pack in the "A Tale of Champions" cycle, and is inspired by the great tournaments of Westeros. This chapter pack features 60 fixed cards (three copies each of 20 unique cards) for A Game of Thrones: The Card Game and introduces two new keywords: melee and joust. These exciting elements create thrilling new deck-building opportunities and strategies for A Game of Thrones: The Card Game.

Featuring new versions of favorite characters like Arya Stark, Ser Jaime Lannister, Knight of Flowers developed especially for the new environment of "A Tale of Champions", as well as brand-new characters like The Knight, Dorea Sand, and Meera Reed (designed by 2010 Castle Stahleck Champion Andrea Gualdoni), Tourney for the Hand has plenty to interest A Game of Thrones: The Card Game players, both new and veteran.

Game of Thrones LCG: The Grand Melee

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 21-40 of the Tales of Champions Cycle.

The Grand Melee is the second monthly Chapter Pack of the "A Tale of Champions" cycle of expansions for A Game of Thrones: The Card Game. It introduce sixty cards - three copies each of twenty never-before-seen characters, events, locations, and attachments to give you more A Game of Thrones specific multiplayer deck-building options than ever before.

This Chapter Pack delves deeper into the new keywords introduced in this cycle by introducing powerful characters with the Joust and Melee keywords like new versions of Robert Baratheon and Thoros of Myr. The Grand Melee also features more support for A Game of Thrones multiplayer game by way of cards that are designed to grow in strength when played against multiple opponents. Cards like the new Varys, Whisper Campaign, and The Smalljon will bring new threats and deadly surprises into your already-tense multiplayer games.

Game of Thrones LCG: On Dangerous Grounds

Note: You MUST have the A Game of Thrones LCG core set to play this expansion.

The ancestral castles and strongholds of Westeros serve as the sites for grand tourneys and dangerous battles. A lord without a castle is no lord at all, but having a castle and keeping a castle are two different things.

On Danerous Grounds is the third monthly installment of 60 fixed cards - 3 copies each of 20 different cards - for the Tales of Champions expansion to A Game of Thrones: The Card Game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Contains cards 41-60 of the Tales of Champions cycle.

Game of Thrones LCG: Where Loyalty Lies

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 61-80 of the Tales of Champions series.

"I command the council to make all the necessary arrangements for my coronation," the boy proclaimed. "I wish to be crowned within the fortnight. Today I shall accept oaths of fealty from my loyal councilors."

Where Loyalty Lies is the fourth monthly installment in the "Tales of Champions" expansion to the A Game of Thrones card game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: Trial By Combat

NOTE: The A Game of Thrones LCG core set is required to play this expansion.

"I thank you, my good lady, but I see no need to trouble Lord Robert," Tyrion said politely. "The gods know the truth of my innocence. I will have their verdict, not the judgment of men. I demand trial by combat." - George R.R. Martin, A Game of Thrones

Trial By Combat is the fifth monthly installment of 60 fixed cards - 3 copies each of 20 different cards - for the Tales of Champions expansion to A Game of Thrones: The Card Game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Contains cards 81-100 of the Tales of Champions cycle.

Game of Thrones LCG: A Poisoned Spear

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 101-120 of the Tales of Champions cycle.

A Poisoned Spear is the sixth monthly installment of 60 fixed cards - 3 copies each of 20 different card - for the Tales of Champions expansion to the A Game of Thrones card game, based on George R.R. Martin’s best-selling A Song of Ice and Fire saga. It features 20 different never-before seen cards designed to augment existing decks and add variety to the A Game of Thrones meta-game.

The last two feet of that was steel: a slender leaf-shaped spearhead narrowing to a wicked spike. The edges looked sharp enough to shave with. When Oberyn spun the haft between the palms of his hand, they glistened back.

Game of Thrones LCG: City of Secrets

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 1-20 of the King's Landing Cycle.

City of Secrets is the first monthly installment of 40 fixed cards for the King’s Landing expansion to the A Game of Thrones card game, based on George R.R. Martin’s best-selling A Song of Ice and Fire saga. It features 20 different never-before seen cards designed to augment existing decks and add variety to the A Game of Thrones meta-game.

King’s Landing. It is the heart of the Seven Kingdoms, and the home of the Iron Throne. It is a city of lies, a city of treachery, a city of deceit. The shadows of King’s Landing hide secrets that influence and dictate the future of Westeros. Those shadows have come to the A Game of Thrones Living Card Game.

Game of Thrones LCG: A Time of Trials

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 21-40 of the King's Landing Cycle.

This Chapter Pack, A Time of Trials, is the second in the King’s Landing cycle for the A Game of Thrones Living Card Game, and provides context and depth to the new Shadows mechanic while taking a close look at some of the trials and pitfalls that can cross up the most carefully laid plans. Gold Cloaks, Tears of Lys, Stormdancer, Moonboy, and The Hound are some of the highlights of this exciting release.

Game of Thrones LCG: The Tower of the Hand

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 41-60 of the King's Landing Cycle.

"The Hand of the King was the second-most powerful man in the Seven Kingdoms. He spoke with the king’s voice, commanded the king’s armies, drafted the king’s laws. Robert was offering him a responsibility as large as the realm itself. It was the last thing in the world he wanted."

- A Game of Thrones: A Song of Ice and Fire, Book One by George R.R. Martin

The Tower of the Hand is the third Chapter Pack in the King's Landing series, coming this Summer for the A Game of Thrones Living Card Game. This expansion further fleshes out the Shadows mechanic, introducing an effect that allows cards to return to the Shadows area from play, and it also focuses on the integral characters who have held the dangerous Hand of the King post, such as Tywin Lannister and Eddard Stark.

The Tower of the Hand also introduces the legendary Jon Arryn to the A Game of Thrones card game for the first time.

Jon Arryn, Lord Paramount of the Vale, fostered young Eddard Stark and Robert Baratheon and stood by them during Robert's Rebellion, later to be appointed as King Robert's Hand.

This long-awaited, renowned Arryn Lord brings with him a powerful "put into play" effect that should have all the nobles of the Seven Kingdoms clamoring for his death....

With the Hand at your side, can you hold on to the Iron Throne?

Game of Thrones LCG: Tales from the Red Keep

Note: You MUST have A Game of Thrones in order to use this expansion.

"In her dreams it had been immense, an endless stone maze with walls that seemed to shift and change behind her. She would find herself wandering down gloomy halls past faded tapestries... In some of the rooms the red stone walls would seem to drip blood..."

- A Game of Thrones: A Song of Ice and Fire, Book One by George R.R. Martin

Tales from the Red Keep is the fourth monthly installment of 60 fixed cards for the King's Landing expansion to the A Game of Thrones card game, based on George R.R.. Martin's best-selling A Song of Ice and Fire saga. It contains 20 never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: Secrets and Spies

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 81-100 of the Brotherhood Without Banners Cycle.

In theory, the small council of King's Landing is one of the throne's most potent political assets, a collection of experienced advisors devoted to the good of the realm. In practice, the council is rife with deceit, corruption, treachery, intrigues, and betrayal.

Secrets and Spies is the fifth monthly installment of 60 fixed cards for the King's Landing expansion to the A Game of Thrones card game.

Game of Thrones LCG: The Battle of Blackwater Bay (60-Card Pack)

Note: You MUST have A Game of Thrones in order to use this expansion.

The Battle of Blackwater Bay features characters, locations, and events surrounding the epic Battle of Blackwater, as described in George R.R. Martin's A Clash of Kings. In it, swords clash as boarding parties rage over the gunwales of ships locked in combat as King's Landing burns all around from the Wildfire assault. The Battle of Blackwater Bay is a decisive battle in the War of Five Kings - can you alter its course?

This Chapter Pack adds cards from all Houses, with new neutral cards, each making way for new deckbuilding strategies to emerge. The lethal Ser Mandon Moore adds some serious firepower to the Kingsguard deck. City of Soldiers takes the City traited plot deck in a deadly direction. The Pyromancer's Apprentice and Tyrion's Chain make the environment even more dangerous for locations.

The Battle of Blackwater Bay is the sixth monthly installment of 60 fixed cards for the King's Landing expansion to the A Game of Thrones card game. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.

Contains cards 100-120 of the King's Landing cycle.

Game of Thrones LCG: Wolves of the North

A gargantuan edifice of stone and magic and ice stands over 700 feet in height, manned by the sworn brothers of the Night's Watch, and holding back the ominous darkness spreading across the north. Welcome to The Wall...

Wolves of the North is the first installment in the series, and it focuses on the conflict between the Night's Watch and the Wildlings of the north. Stackable agenda cards give players the option of customizing their own "tribal" Night's Watch or Wildling decks, and Janos Slynt, Septon Cellador, and Craster are the first of the many unique Night's Watch and Wildling characters to be found in this set!

This 60 card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thones. Contains cards 1-20 of the Defenders of the North series.

Game of Thrones LCG: Beyond the Wall (60-Card Pack)

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 21-40 of the Defenders of the North series. It contains 60 total cards.

Beyond the Wall is the second installment in the "Defenders of the North" series of Chapter Packs, and it features exciting new deckbuilding possibilities for both the Night's Watch and the Wildlings, including a new The North agenda, as well as powerful new cards for all of the great Houses of Westeros. Beyond the Wall features Night's Watch like the stealthy Stonesnake and Wildlings like gargantuan Mammoth Riders. Westeros' other Houses benefit from characters like House Greyjoy's Nute the Barber and a new version of House Stark's Benjen Stark.

The North is filled with danger with every reason to fear the coming Long Winter, but the time is now, whether invading or defending, to go beyond the wall.

Game of Thrones LCG: A Sword in the Darkness

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 41-60 of the Defenders of the North series.

"...I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

A Sword in the Darkness is the third installment in the "Defenders of the North" expansion to the A Game of Thrones card game, based on George R.R. Martin's bestselling A Song of Ice and Fire saga. This 60-card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: A King in the North (60-Card Pack)

Note: You MUST have A Game of Thrones in order to use this expansion.

The battle at The Wall is over, but the war has just begun. The wildlings have been dispersed but may return again. The Night's Watch is depleted, and in dire need of reinforcements. And the true threat from the north awaits...

Fantasy Flight Games is pleased to announce the upcoming release of A King in the North, the fifth installment in the "Defenders of the North" cycle of chapter packs for A Game of Thrones: The Card Game!

Featuring a new version of Margery Tyrell for your Baratheon deck, the mighty Osha for your Stark deck, the formidable wildling Varamyr Sixskins, and much more, A King in the North will bring exciting new options for your A Game of Thrones experience. This 60-card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to your game.

Game of Thrones LCG: Return of the Others

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 101-120 of the Defenders of the North series.

Melisandre smiled. "Necromancy animates these wights, yet they are still only dead flesh. Steel and fire will serve for them. The ones you call the Others are something more."

Return of the Others is the sixth installment in the "Defenders of the North" expansion to the A Game of Thrones card game, based on George R.R. Martin's bestselling A Song of Ice and Fire saga. This 60-card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: Lions of the Rock Expansion

Note: This is not a stand-alone game. The A Game of Thrones: The Card Game core set is required to play.

Lions of the Rock is the sixth Deluxe Expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool – three copies each of 55 unique cards – that add deck-building opportunities and strategic depth to your game.

The cards included in Lions of the Rock deepen the existing strengths of House Lannister, as well as adding some new avenues of strategy to explore. Forming the core of Lions of the Rock are the formidable members of the Lannister family: the ruthless patriarch Tywin, the treacherous queen Cersei, the Kingslayer Jaime, and the beguiling Tyrion. Each wields power as naturally as dragons breathe fire, backed by the limitless wealth of Casterly Rock and the unbreakable will of House Lannister's honor and willingness to repay any debt in blood. As anyone in Westeros will tell you – a Lannister always pays his debts.

Game of Thrones LCG: A Song of Summer (60 cards)

Note: You MUST have A Game of Thrones in order to use this expansion.

A Song of Summer is the first monthly installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.

“The small folk say that the last year of summer is always the hottest. It is not so, yet ofttimes it feels that way, does it not? On days like this, I envy you northerners your summer snows.”
--Grand Maester Pycelle

Game of Thrones LCG: A Change of Seasons

Note: This expansion requires the A Game of Thrones: The Card Game core game in order to play.

Contains cards 41-60 of the A Time of Ravens cycle.

As the warm embrace of summer releases its grip to the harsh winds of winter, the continent of Westeros is in turmoil. The change of seasons will send the timid and the weak into hiding, longing for better times. But for the cunning, the opportunistic, and the bold, the chaos surrounding the onset of winter will be seen as the means to power!

A Change of Seasons is a chapter pack of 60 fixed cards - 3 copies each of 20 different cards - for the A Time of Ravens expansion to A Game of Thrones: The Card Game. The never-before-seen cards in this expansion were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: The Raven's Song (60 cards)

Note: You MUST have A Game of Thrones in order to use this expansion.

The Raven’s Song is the fourth monthly installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 20 different never- before-seen cards designed to augment existing decks and add variety to the A Game of Thrones meta-game.

With the onset of winter, the songs of ravens fill the sky. As the nights grow darker and the winds blow colder, the maesters and stewards of Westeros have taken to their castle rookeries, sending forth a flock of messenger birds with schemes and tidings that will shape the future of the realm.

Game of Thrones LCG: Refugees of War (60 cards)

Note: You MUST have A Game of Thrones in order to use this expansion.

Refugees of War is the fifth monthly installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 20 different never-before- seen cards designed to augment existing decks and add variety to the A Game of Thrones meta-game.

The only thing worse than a long winter is a long winter of war. For the people of Westeros, however, this is their unfortunate reality. Brutal cold, a dearth of food and shelter, and a relentless conflict have driven the population of the realm to a desperate, refugee status. In times like these, if you are not equipped to prey upon the weak, your only recourse is to pray for your very survival.

Game of Thrones LCG: Scattered Armies (60 cards)

Note: You MUST have A Game of Thrones in order to use this expansion.

Scattered Armies is the sixth monthly installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 20 different never-before- seen cards designed to augment existing decks and add variety to the A Game of Thrones meta-game.

Harsh conditions and ceaseless conflict has worn down the armies of the Great Houses of Westeros, and the survivors are scattered across the land. Yet some hope remains as reinforcements and reserves enter the fray. Some armies may retreat, others may regroup, and others will forge ahead. The epic battle for the Iron Throne rages on, and it has only just begun.

Game of Thrones LCG: Valar Morghulis

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 1-20 of the Beyond the Narrow Sea cycle.

Valar Morghulis is a chapter pack of 60 fixed cards - 3 copies of 20 different cards - for the Beyond the Sea cycle to A Game of Thrones: The Card Game. The never-before-seen cards in this cycle were designed to augment existing decks and add variety to the A Game of Thrones metagme.

Game of Thrones LCG: Valar Dohaeris

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 21-40 of the Beyond the Narrow Sea cycle.

Valar Dohaeris is a chapter pack of 60 fixed cards - 3 copies of 20 different cards - for the Beyond the Sea cycle to A Game of Thrones: The Card Game. The never-before-seen cards in this cycle were designed to augment existing decks and add variety to the A Game of Thrones metagme.

Game of Thrones LCG: Chasing Dragons

Note: You MUST have A Game of Thrones in order to use this expansion.

Contains cards 41-60 of the Beyond the Narrow Sea cycle.

This Chapter Pack, Chasing Dragons, is a chapter pack of 60 fixed cards - 3 copies each of 20 different cards - for the Beyond the Narrow Sea cycle to A Game of Thonres: The Card Game. The never-before-seen cards in this cycle were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Game of Thrones LCG: A Harsh Mistress

The land of Westeros is a hard world to live in. Peasants struggle to survive, keeping their heads down. Oaths of fealty and chivalry pull nobles and knights one way and then another. The land of Essos is no different; slaves, masters, adn merchant princes all find themselves bound to protocol. Duty is a harsh mistress.

A Harsh Mistress is a chapter pack of 60 fixed cards - 3 coopies each of 20 different cards - for the Beyond the Narrow Sea cycle to A Game of Thrones: The Card Game. The never-before-seen cards in this cycle were designed to augment existing decks and add variety to the A Game of Thrones metagame.

Contains cards 61-80 of the Beyond the Narrow Sea cylce.

The A Game of Thrones LCG core set is required to play.

Game of Thrones LCG: The House of Black and White

The House of Black and White introduces sixty new cards (three copies each of twenty different cards) that further enrich the "Beyond the Narrow Sea" cycle and its exploration of the people, places, and events of Essos. House Stark features prominently in this Chapter Pack, but players will also find a host of high-impact locations for each House, as well as an arsenal of Weapons and other attachments.

Meanwhile, The House of Black and White provides fantastic and deadly tools to players who favor the unique personalities of George R.R. Martin's A Song of Ice and Fire. The Many-Faced God may wait at the end of the road for all individuals, but two plots, a location, and an event allow players to make greater stories of the lives of those characters who stand unique in A Game of Thrones: The Card Game.

Note: The A Game of Thrones LCG core game is required to play this expansion.

Game of Thrones LCG: Reach of the Kraken

As the Great Houses of Westeros play their game of thrones, their battles and bids for power necessitate they maintain strong fleets of warships, lest their opponents find their shores ripe for the picking. Naval superiority is the call of the day, especially while the krakens of House Greyjoy sail the coastlines in their longships.

The Chapter Packs from the A Song of the Sea cycle introduce the challenge enhancement mechanism to A Game of Thrones, and Reach of the Kraken allows players to make good use of the new naval enhancement. No fewer than ten characters from Reach of the Kraken feature the enhancement, which allows players to have them join a challenge as an action – even after the challenge's attackers and defenders have been declared!

Requires the Game of Thrones LCG core game to play.

Game of Thrones LCG: The Great Fleet

No House can long maintain a hold upon its lands without a strong fleet to safeguard its shores. The Great Fleet – the second Chapter Pack in the new "A Song of the Sea Cycle" – introduces sixty new cards (three copies each of twenty different cards) to A Game of Thrones: The Card Game that add strength and flavor to each House's naval presence.

Warships, captains, and Ironborn hoist their sails to head for battle. Furthermore, three new plots encourage battles for naval superiority and reveal some of what Martell and Targaryen hope to gain from their schemes.

Additionally, The Great Fleet further establishes the naval enhancement mechanism that allows players tremendous tactical advantages. Eight of the pack's new characters possess the enhancement and can join a challenge as an action – even after the challenge’s attackers and defenders have been declared.

Game of Thrones LCG: The Pirates of Lys

As the Great Houses head to sea, A Game of Thrones: The Card Game - The Pirates of Lys – the third Chapter Pack from the "A Song of the Sea" cycle – develops deep synergies between their characters, events, and locations. The naval challenge enhancement features prominently, appearing on several characters and interacting with new events and locations. Finally, a new agenda promotes the cycle's themes of naval exploration and encourages radical new deck designs.

Requires the A Game of Thrones core game to play this expansion pack.

Game of Thrones LCG: A Turn of the Tide

In A Game of Thrones: The Card Game - A Turn of the Tide, the fourth Chapter Pack from the "A Song of the Sea" cycle, as the Great Houses maneuver their navies for utmost impact, their rivals respond with new Armies that gain powerful and thematic "Response" abilities while their owners run only character agendas or no agendas. Additionally, players gain new means to reclaim fallen characters from their dead and discard piles, strengthening their bids for the Iron Throne.

Requires the A Game of Thrones Living Card Game to use this expansion.

Game of Thrones LCG: Princes of the Sun (Revised Edition) expansion

The Princes of the Sun reprint for A Game of Thrones: The Card Game, marked with "Revised Edition" on the front of the box, now includes three copies of each of the 60 unique cards included in the original printing. Featuring the defiant and treacherous vengeance-seekers of the Dornish sands, Princes of the Sun offers players a full play set with which to immediately begin competitive House Martell deck-building. Also included is an intriguing "Civil War" game variant that lets players compete for the limited resources of a single deck.

House Martell excels at icon manipulation, the production of influence, and in vengeance: to do well against this House is asking for punishment. Princes of the Sun showcases House Martell's counterintuitive win strategy, "winning through losing". That is, this strategy comprises of letting your opponents win certain challenges in order for you to win others or take some other benefit. Get ready to have a bloodthirsty response to House Martell's slights with Princes of the Sun!

Game of Thrones LCG: A Roll of the Dice

The Great Houses each take long gambles in A Roll of the Dice, with all of the Seven Kingdoms at stake. As they double down on the strategies they hope will win them the Iron Throne, the Great Houses introduce new players to the game of thrones and explore new locations. They reinforce their positions by recruiting Armies, hiring Mercenaries, and treating with their Allies. Nonetheless, at the heart of every gamble is an element of chance, and fate plays a large role in this climactic conclusion to the intrigues and struggles Beyond the Narrow Sea. The Chapter Pack introduces eight new events that can drive thrilling plot twists into your games.

Game of Thrones LCG: Rituals of R'hllor

Rituals of R’hllor is the second monthly release in this new cycle, and the second Chapter Pack to adopt the versatile new collation format.

While the Brotherhood without Banners remain loyal to the name of Robert Baratheon, Melisandre of Asshai has worked her way into the confidence of his brother, Stannis. Under her sway, a new, fanatical sect of zealots has risen to power within the fractured ranks of House Baratheon.

Featuring the manipulative red woman Melisandre, as well as a wealth of synergy for cards with the Asshai trait, Rituals of R’hllor will bring new deck-building depth to your A Game of Thrones experience.


Related Items


 TitlePriceQty In Stock 

House Tyrell surges into the light with House of Thorns, a new deluxe expansion for A Game of Throne...

29.96
26.96
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. The War of Five Kings is th...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Sacred Bonds is the third m...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Epic Battles is the fourth ...

14.95
4Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Calling the Banners is the ...

14.95
4Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. The Battle of Ruby Ford is ...

14.95
2Add To Cart...

Show your unwavering support for House Martell in the A Game of Thrones Living Card Game with this g...

19.99
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. North of the Wall, the forc...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Prepare for a long winter. ...

29.99
26.99
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 1-20 of the ...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 41-60 of the...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 61-80 of the...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Of Sands and Snakes feature...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Kings of the Storm includes...

29.99
26.99
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Called by the Conclave is th...

14.95
4Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 61-80 of the...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 101-120 of t...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. There is a fire in the East...

29.99
26.99
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 1-20 of the ...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 21-40 of the...

14.95
2Add To Cart...

Note: You MUST have the A Game of Thrones LCG core set to play this expansion. The ancestral cast...

14.95
2Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 61-80 of the...

14.95
2Add To Cart...

NOTE: The A Game of Thrones LCG core set is required to play this expansion. "I thank you, my go...

14.95
2Add To Cart...

Contains cards 101-120 of the Tales of Champions cycle. A Poisoned Spear is the sixth monthly ins...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 41-60 of the...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. "In her dreams it had been ...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. The Battle of Blackwater Ba...

14.95
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. Contains cards 21-40 of the...

14.75
1Add To Cart...

Note: You MUST have A Game of Thrones in order to use this expansion. The battle at The Wall is o...

14.95
2Add To Cart...

Note: This is not a stand-alone game. The A Game of Thrones: The Card Game core set is required to p...

29.99
26.99
3Add To Cart...

A Song of Summer is the first monthly installment of 60 fixed cards for the A Time of Ravens expansi...

14.95
1Add To Cart...

Contains cards 41-60 of the A Time of Ravens cycle. As the warm embrace of summer releases its gr...

14.95
1Add To Cart...

Refugees of War is the fifth monthly installment of 60 fixed cards for the A Time of Ravens expansio...

14.95
3Add To Cart...

Scattered Armies is the sixth monthly installment of 60 fixed cards for the A Time of Ravens expansi...

14.95
1Add To Cart...

Contains cards 1-20 of the Beyond the Narrow Sea cycle. Valar Morghulis is a chapter pack of 60 f...

14.95
2Add To Cart...

Contains cards 41-60 of the Beyond the Narrow Sea cycle. This Chapter Pack, Chasing Dragons, is a...

14.95
3Add To Cart...

The land of Westeros is a hard world to live in. Peasants struggle to survive, keeping their heads d...

14.95
1Add To Cart...

The House of Black and White introduces sixty new cards (three copies each of twenty different cards...

14.95
2Add To Cart...

No House can long maintain a hold upon its lands without a strong fleet to safeguard its shores. The...

14.95
2Add To Cart...

As the Great Houses head to sea, A Game of Thrones: The Card Game - The Pirates of Lys – the third C...

14.95
3Add To Cart...

In A Game of Thrones: The Card Game - A Turn of the Tide, the fourth Chapter Pack from the "A Song o...

14.95
2Add To Cart...

Ships and sailors steer the course of history in The Captain’s Command, the fifth Chapter Pack in th...

14.95
3Add To Cart...

A Journey's End is the sixth and final Chapter Pack in the "A Song of the Sea" cycle for A Game of T...

14.95
2Add To Cart...

After two cycles of Chapter Packs that carried A Game of Thrones players far from the shores of West...

14.95
2Add To Cart...

In the north, winter is coming. The dead walk, and the fate of all the Seven Kingdoms, perhaps the f...

14.95
3Add To Cart...

Forgotten Fellowship is the fifth Chapter Pack in the Kingsroad cycle for A Game of Thrones: The Car...

14.95
2Add To Cart...

A Hidden Agenda is the sixth and final Chapter Pack in the Kingsroad cycle for A Game of Thrones: Th...

14.95
3Add To Cart...

Spoils of War is the first Chapter Pack in the "Conquest and Defiance" cycle for A Game of Thrones: ...

14.95
3Add To Cart...

The Champion's Purse, the second chapter pack of the "Conquest and Defiance" cycle for A Game of Thr...

14.95
3Add To Cart...

Fire Made Flesh is the third Chapter Pack in the "Conquest and Defiance" cycle for A Game of Thrones...

14.95
3Add To Cart...

Every faction finds new tools to hatch intrigues and win battles in The Prize of the North, the fift...

14.95
3Add To Cart...

The Great Houses each take long gambles in A Roll of the Dice, with all of the Seven Kingdoms at sta...

14.95
3Add To Cart...

Rituals of R’hllor is the second monthly release in this new cycle, and the second Chapter Pack to a...

14.95
2Add To Cart...

The second Chapter Pack in the "Kingsroad" cycle, Fire and Ice returns players to the Seven Kingdoms...

14.95
2Add To Cart...